#pragma once
#include <Windows.h>
class Socket;

struct Message {
	USHORT msgType;
	USHORT data;
};

class MessageManager
{
public:
	static Socket* socket;
public:
	static void HandleMessage(Socket* socket);
	static DWORD WINAPI SocketThreadProc(LPVOID lpParameter);
	static void SendData(USHORT msgType, USHORT data);


};

